MediaSys - We integrate, you create!

Inside Pascal: NVIDIA’s Latest Computing Platform

  • Posted by mediasys
  • On October 30, 2016
  • 0 Comments
  • CEO, CUDA cores, Frankfurt, GPU, GPU Technology Conference, GTC, HBM2, HPC, ISC 2016, Jen-Hsun Huang, Lars Nyland, Mark Harris, Nvidia, NVLink, Pascal, Pascal GP100, PCIe, Tesla P100
At the 2016 GPU Technology Conference in San Jose, NVIDIA CEO Jen-Hsun Huang announced the new NVIDIA Tesla P100, the most advanced accelerator ever built. This new NVIDIA Pascal GP100 GPU is powered by ground-breaking technologies and Tesla P100 delivers the highest absolute performance for HPC, technical computing, deep learning, and many computationally intensive datacenter […]
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ChaosGroup’s VRScans

  • Posted by mediasys
  • On October 27, 2016
  • 0 Comments
  • 3d visualization, bidirectional texture functions, Blinn, BRDF, BTF, Car Paints, Chaosgroup, hardware-based scanning, Holographic, Library, Material, Phong, photoreal, Physically Accurate, Reflective, Scanning, Seamlessly Tileable, Service, texture data, texture maps, V-Ray, VRayScannedMtl, VRScans, Ward
Photoreal Material Scanning Service & Library ChaosGroup‘s VRscans or VRayScannedMtl is a combination of a hardware-based scanning system and a software-based rendering plugin that work together to easily create material properties for creating realistic renderings without the usual workflow of texture maps and tweaking shader settings. This enables a high level of accuracy for visualizing […]
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Boxx’s new VR-Ready mobile workstation

  • Posted by mediasys
  • On October 24, 2016
  • 0 Comments
  • APEXX, Architects, architectural, Boxx, engineers, GeForce GTX 1070, GeForce GTX 1080, GoBOXX MXL VR, Intel Core i7, mobile, next-generation, Nvidia, product design, RAM, VFX artists, virtual reality, VR, VR-Ready, workstation
The ideal mobile platform for next-generation virtual reality experiences on the go. Boxx‘s compact, high-performance mobile workstation featuring a true desktop-class Intel Core i7 (4.0GHz), high-end GeForce graphics, and up to 64GB of RAM, GoBOXX MXL VR is ideal for VFX artists, engineers, and architects ready to dive into mobile virtual reality.  Capable of handling complex […]
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Autodesk for Media & Entertainment

  • Posted by mediasys
  • On October 24, 2016
  • 0 Comments
  • 3D artists, Autodesk, blockbuster, build, characters, Concept art, create, Design, Design video, environments, Game Design, Game Maker, game media, gameplay mechanics, gaming, Hub, Indie, Media & Entertainment, Sketchbook, story, Story development, video game
What if anyone could make the next blockbuster video game? Autodesk provides solutions for today’s indie game maker which is the competition in the future of gaming. A new generation of developers has ready access to the tools to design, create, and build the biggest games of tomorrow. It’s never been easier to get into […]
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Red Giant’s Magic Bullet Suite 12.1

  • Posted by mediasys
  • On October 13, 2016
  • 0 Comments
  • Adobe, After Effects, Color correction, Colorista III 1.1, Cosmo 2, Cosmo 2.0, Denoiser II, FCPX, Film, film looks, filmmakers, finishing, Looks 3.1, LUT Buddy, Magic Bullet Suite 12.1, Mojo 2, Mojo 2.0, Premiere Pro, Red Giant
Color correction, finishing and film looks for filmmakers Magic Bullet Suite 12.1 is a set of seven tools that bring intuitive, powerful color correction, and beyond, right to your editorial timeline. This Suite includes seven products, five of which are new: Magic Bullet Looks 3.1, Colorista III 1.1, Mojo 2, Cosmo 2, and the all-new […]
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