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Boxx for 3dsMax

  • On December 19, 2016
If you can dream it, you can build it in 3dsMax, the 3D software for modeling, animation, and rendering that allows you to create massive worlds in games and stunning scenes for design visualization. At Boxx, our team of experts can configure the ideal 3ds workstation for your specific workflows. 3DsMax MODELING This is a […]
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Red Giant’s Universe 2

  • On December 18, 2016
Universe has over 60 GPU-accelerated effects and transitions. Stylize Your Footage with Universe Give your footage authentic retro and modern day looks using tools like VHS, Retrograde Carousel, Glitch, Holomatrix II, and more. Motion Graphics Create beautiful looping backgrounds and motion graphics elements with tools like HUD components, Line, Knoll Light Factory EZ, Fractal Background, […]
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Boxx for Broadcast

  • On December 15, 2016
BOXX has engineered a family of servers tailored for broadcasters who need to deliver world-class on-air graphics and require hardware capable of supporting a variety of advanced configurations.  This solution is best for demanding broadcast environments capable of supporting a variety of advanced configurations. Their APEXX 5 rackmount servers offer Multiple GPU support with additional […]
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NVIDIA Mental Ray plug-in for Maya 2017

  • On December 14, 2016
Render Your Imagination with Mental Ray for Maya NVIDIA mental ray is the most widely used 3D rendering solution across film production, visual effects, animation, and design visualization. Now it’s available from NVIDIA with new features like Maya viewport interactivity, progressive rendering, and GPU-accelerated global illumination to give you final-frame look feedback as you work within […]
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Phoenix FD for Maya

  • On December 13, 2016
All-In-One Fluid Dynamics – Phoenix FD For Maya Artists ChaosGroup‘s Phoenix FD is a fluid dynamics simulator that is intended to create a wide range of effects including smoke, flames, liquids, and explosions. It is a full simulation system that includes several components designed to simulate these effects convincingly. It uses Simulation objects in the scene to […]
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