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Maya Vision Series

  • Posted by mediasys
  • On September 5, 2016
  • Animation, Animation Product Manager for Maya, Animators, AR, Autodesk, Autodesk Vision Series, Ben Guthrie, Chair, Cloud computing, Cloud rendering, Daryl Obert, David Morin, Executive Creative Director, Game Engines, Google Cloud Platform, Industry Relations & Business Development, Laser Scanning, Marcus Nordenstam, Matt Silverman, Maya, Maya Visual FX, Photogrammetry, Product Manager, Product Manager for Google Cloud, Reality Capture, software, Swordfish, Technical Marketing Manager, Todd Prives, VFX, Virtual production, Virtual Production Committee, VR, Warren Trezevant, ZYNC
Autodesk Maya has been an industry standard for Animation since the day of its creation. It has been used in numerous ways in the movies, games and design industry over the years and has evolved to become one of the most powerful softwares in the market. It is developed by some of the most creative […]
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