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Boxx with NVidia for Virtual Reality (VR)

  • Posted by mediasys
  • On November 6, 2016
  • 0 Comments
  • 3dsMax, APEXX 2 2402, APEXX 2 3402, APEXX 4 7404, APEXX 5 8904, Autodesk, Boxx, Chaosgroup, GPU, Intel Xeon, Maya, Nvidia, Quadro, RT, V-Ray, virtual reality, VR, VRWorks
NVidia Quadro VR – As Real as it gets…!!! High-end graphics capability is essential for a seamless VR experience. For professional VR experiences, frame rates need to be up to 90 FPS, handle large complex 3D assets and maintain rock solid reliability. Boxx‘s collaboration with NVidia has revolutionized the VR content creation market. Artists are […]
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Inside Pascal: NVIDIA’s Latest Computing Platform

  • Posted by mediasys
  • On October 30, 2016
  • 0 Comments
  • CEO, CUDA cores, Frankfurt, GPU, GPU Technology Conference, GTC, HBM2, HPC, ISC 2016, Jen-Hsun Huang, Lars Nyland, Mark Harris, Nvidia, NVLink, Pascal, Pascal GP100, PCIe, Tesla P100
At the 2016 GPU Technology Conference in San Jose, NVIDIA CEO Jen-Hsun Huang announced the new NVIDIA Tesla P100, the most advanced accelerator ever built. This new NVIDIA Pascal GP100 GPU is powered by ground-breaking technologies and Tesla P100 delivers the highest absolute performance for HPC, technical computing, deep learning, and many computationally intensive datacenter […]
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Nvidia at Siggraph 2016

  • Posted by mediasys
  • On October 6, 2016
  • 0 Comments
  • AI, Alexander Reshetov, API, artificial intelligence, Cem Cebenoyan, DesignWorks, Dev Tech, digital signage, Dirk Van Gelder, Doug Traill, Film Production, GeForce, GPU, graphics, immersive, Infinite Resolution Image, Jaakko Lehtinen, Jan Jordan, Jeffrey Kiel, Lutz Kettner, Mark Kilgard, Nvidia, OpenGL, OptiX, Parametric Texture Synthesis, Physically Based Materials, Pixar, Pol Jeremias, Quadro, Real-Time Graphics, rendering, Siggraph 2016, Steven Parker, Tegra, Textures, Thomas True, tools, Video Processing, virtual reality, visual computing, Visualization, VR room, VRWorks
The World Leader in Visual Computing Siggraph 2016 | July 24 | Anaheim, CA This year at SIGGRAPH in Anaheim, NVIDIA developers and engineers showcased the most vital work in visual computing today–including graphics, artificial intelligence, virtual reality, and visualization. SIG1601: Rendering Faster and Better with VRWorks Cem Cebenoyan (Dev Tech, NVIDIA) -This talk will […]
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AEC Magazine Review: BOXX APEXX 2 + renderPRO 2

  • Posted by mediasys
  • On September 25, 2016
  • 0 Comments
  • 3dsMax, AEC Magazine, Apexx 2, Boxx, CPU, Design, GPU, Greg Corke, Mental Ray, render, rendering, Rendering pipeline, renderPRO 2, Review, Revit, V-Ray, Visualization
Work as well as Render AEC Magazine recently reviewed Boxx‘s two top selling products – The quiet and compact APEXX 2 workstation featuring support for optional overclocked processors, eight-core processors (for increased rendering power), and two full-length professional GPUs and the incredible RenderPRO 2, their most versatile rendering sidekick, configurable with up to two Intel XEON […]
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