MediaSys - We integrate, you create!

Boxx with NVidia for Virtual Reality (VR)

  • Posted by mediasys
  • On November 6, 2016
  • 0 Comments
  • 3dsMax, APEXX 2 2402, APEXX 2 3402, APEXX 4 7404, APEXX 5 8904, Autodesk, Boxx, Chaosgroup, GPU, Intel Xeon, Maya, Nvidia, Quadro, RT, V-Ray, virtual reality, VR, VRWorks
NVidia Quadro VR – As Real as it gets…!!! High-end graphics capability is essential for a seamless VR experience. For professional VR experiences, frame rates need to be up to 90 FPS, handle large complex 3D assets and maintain rock solid reliability. Boxx‘s collaboration with NVidia has revolutionized the VR content creation market. Artists are […]
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ChaosGroup’s VRScans

  • Posted by mediasys
  • On October 27, 2016
  • 0 Comments
  • 3d visualization, bidirectional texture functions, Blinn, BRDF, BTF, Car Paints, Chaosgroup, hardware-based scanning, Holographic, Library, Material, Phong, photoreal, Physically Accurate, Reflective, Scanning, Seamlessly Tileable, Service, texture data, texture maps, V-Ray, VRayScannedMtl, VRScans, Ward
Photoreal Material Scanning Service & Library ChaosGroup‘s VRscans or VRayScannedMtl is a combination of a hardware-based scanning system and a software-based rendering plugin that work together to easily create material properties for creating realistic renderings without the usual workflow of texture maps and tweaking shader settings. This enables a high level of accuracy for visualizing […]
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V-Ray for Nuke

  • Posted by mediasys
  • On October 12, 2016
  • 0 Comments
  • 3d, Accurate lighting, Cameras, compositing, Geometry, Global illumination, lighting, node-based, Nuke, NUKEX and NUKE Studio, Physically-based, Proxy Objects, ray traced, Render Elements, rendering, Sci-fi City, shading, Shahin Toosi, V-Ray, workflow
Powerful Rendering for Nuke Artists V-Ray’s industry standard ray-traced renderer is now inside NUKE, The Foundry‘s industry standard compositing package and gives artists the best of both worlds. It fits seamlessly into NUKE’s native, node-based workflow. It also adds production-proven lighting, shading and rendering capabilities to NUKE’s powerful compositing toolset. V-Ray for NUKE gives you […]
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V-Ray for SketchUp

  • Posted by mediasys
  • On October 4, 2016
  • 0 Comments
  • 3dsMax, Accurate lights, Architects, Chaosgroup, Designers, Distributed rendering, Environment lighting, Global illumination, high-quality, high-resolution, interior, lighting, lights, materials, Maya, photoreal, Physical materials, Physical sun & sky, Professional Rendering, Real-world cameras, render, render engine, rendering, shading, SketchUp, tools, V-Ray
Professional Rendering For Architects & Designers In recent times SketchUp has become the go-to software for creating quick 3D models that is easy to learn and incredibly fun to use. Keeping up with the requirements of the industry, ChaosGroup released a version of their multi-award winning render engine V-Ray for the hugely popular SketchUp. This […]
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Boxx for Media and Entertainment

  • Posted by mediasys
  • On October 3, 2016
  • 0 Comments
  • 3ds Max, Adobe, Animation, Arnold, Autodesk, Black Magic Design, Boxx, Chaos Group, Cinema 4D, CPU rendering, Creative Cloud, Custom Workstations, DaVinci Resolve, GPU rendering, M & E applications, Maxon, Maya, Media and Entertainment, modeling, Octane Render, Otoy, overclocked, rendering solutions, SolidAngle, V-Ray
Custom Workstations for Media and Entertainment Boxx Technologies have come up with a range of custom workstations engineered to accelerate Media & Entertainment content creation and rendering tasks. They have specific solutions for 3ds Max, Maya, V-Ray and other M & E applications. Arnold Renderer from SolidAngle Originally co-developed with Sony Pictures Imageworks and now […]
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