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V-RAY FOR HOUDINI — NOW IN BETA

  • On September 8, 2018

KEY FEATURES

POWERFUL & FAST RENDERING

High-performance GPU & CPU rendering capabilities for high-speed look development and final frame rendering.

VOLUME RENDERING

Fast, accurate illumination and rendering of VDB volumes through the V-Ray Volume Grid.

In beta 1, volume rendering on macOS and Linux is not supported yet.

V-RAY SCENE SUPPORT

Easily transfer and override the properties of V-Ray scenes from applications such as Maya and 3ds Max.

ALEMBIC SUPPORT

Full support for Alembic workflows including transformations, instancing and per object material overrides.

PHYSICAL HAIR

New Physical Hair shader renders realistic-looking hair with accurate highlights.

In beta 1, only hair as SOP geometry is supported.

PARTICLES

Drive shader parameters such as color, alpha and particle size through custom, per-point attributes.

PACKED PRIMITIVES

Fast and efficient handling of Houdini’s native packed primitives at render time.

MATERIAL STYLESHEETS

Full support for material overrides based on groups, bundles and attributes.

In beta 1, VEX and per-primitive string overrides such as texture randomization are not yet supported.

INSTANCING

Supports copying any object type (including volumes) using Packed Primitives, Instancer, and “instancepath” attribute.

LIGHT INSTANCES

Instancing of lights is supported, with options for per-instance overrides of the light parameters. Light link settings are kept.

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