Тhe Next generation of rendering
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.
V-Ray Next for 3ds Max, update 2 introduces V-Ray IPR enhancements and V-Ray GPU updates to improve your workflow and let you quickly optimize your scenes. It’s now easier than ever to render efficiently with Memory tracking reports and Debug Shading in IPR.
V-Ray Next for 3ds Max, update 1 includes a brand new Viewport IPR for quicker interactive rendering workflows. Work faster and create even better-looking images with features such as more accurate lens effects, as well as a host of GPU rendering improvements.
V-Ray for 3ds Max, update 2 adds IPR updates, Debug Shading and a new Memory Tracking report for textures and objects, allowing you to save time and optimize your scenes.
V-RAY GPU BOOST
Boost your render time with the latest V-Ray GPU updates, including the popular alSurface shader for skin and VRayDistanceTex map.
Spice up your projects with the V-Ray Toon material to create non-photorealistic, cel-shading effects. Or take advantage of the new Dust and Scratches lens effect to simulate real-world camera styles.
Faster multi-GPU performance on workstations and distributed rendering, plus added support for Cryptomatte render elements.
POWERFUL SCENE INTELLIGENCE
Automatically analyzes your scene to optimize rendering so you’ll get the best quality quicker than ever before.
Keep working while you render with the new viewport IPR. Interactivity in V-Ray IPR on the CPU is now faster and supports atmospheric effects.
Automatically remove noise and reduce render times by up to 50 percent.
NVIDIA AI DENOISER
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.
You can stop your render at any point and pick up where you left off.
CHAOS CLOUD SUPPORT
Improved V-Ray Scene export adds support for more features when rendering on Chaos Cloud.
Lighting & illumination
ADAPTIVE DOME LIGHT
Faster, cleaner and more accurate image-based environment lighting. Up to 7x faster than before!
This new algorithm dramatically speeds up rendering in scenes containing many lights.
Now available in V-Ray GPU, render highly accurate light refractions that split into their component colors.
LIGHTING ANALYSIS TOOLS
Accurately measure the light levels in your scene using the new lighting analysis tools.
Simulate any type of natural, artificial, or image-based lighting with a wide range of light types.
Choose from several global illumination options – exact, approximate or a hybrid of both.
Cameras & optical effects
Emulate the warped motion blur effects common in digital video and cell phone cameras.
Point & shoot camera
Perfect renders are as easy as taking a snapshot with new Automatic Exposure and White Balance settings.
Interactive Lens Effects
Instantly add GPU-accelerated glare and bloom for added photorealism. And fine-tune lens effects interactively while you render.
Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.
Experience your project in virtual reality. Create content for popular VR headsets with 6×1 cubic and spherical stereo camera types.
Physical Hair Material
Render more realistic-looking hair with accurate highlights and melanin color controls.
The V-Ray Physical Hair material adds new Glint and Glitter controls for even better highlights.
The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.
V-Ray Switch Material
Apply several materials to the same object and select the one you want at render time.
V-Ray Plugin Material & Texture
Load any texture or material that’s available in V-Ray Standalone and render it in V-Ray Next.
Physically based materials
From multilayered car paint to accurate subsurface scattering, you can create any material imaginable.
The general-purpose shader by Anders Langlands includes built-in SSS controls — popular for skin!
New, physically-accurate reflection model.
VRscans Material Library Support
1000+ scanned materials. Import and render directly in V-Ray.
Work with production-ready, multi-resolution tiled textures from your favorite applications, like MARI, Mudbox and ZBrush.
Quickly apply seamless textures without UVs.
Generate perfectly smooth edges at render-time — with no extra modeling.
Layered Alembic Workflow
Efficient handling and support for Alembic 1.7, with layers.
Render massive scenes with proxy objects. V-Ray proxies efficiently replace complex scene geometry and load only at render time.
Clipper with Render-Time Booleans
Create complex cutaways and sections using any mesh object.
Hair & Fur
Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair And Fur, HairFarm and Ornatrix.
Create unique geometry like infinite planes, metaballs and isosurfaces, particles, and object cutaways with render-time booleans.
Atmospheric & volumetric effects
Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and Phoenix FD.
GPU Volume Rendering
V-Ray GPU now supports the blazing-fast rendering of volumetric effects like smoke, fire and fog.
Faster, better sampling of environment fog helps you quickly add depth to any scene with V-Ray GPU.
Simulate natural-looking skies with realistic atmospheric depth.
Choose from nearly 40 unique beauty, utility and matte passes to give you more control over your rendered images in compositing.
IMPROVED LIGHTING RENDER ELEMENTS
Improved lighting passes provide consistent, artifact-free results independent of light sampling, as well as better support for the Adaptive Dome Light.
Full Light Select Render Element
Now with full support for GI, reflections and refractions for accurate light mixing in post.
Auto-create ID mattes with support for transparency, depth of field and motion blur.
UX & Interoperability
V-Ray Frame Buffer
Review, analyze and post-process your renders directly in V-Ray’s advanced frame buffer.
Tooltips are now in multiple languages: Japanese, Korean, Russian, Italian, Portuguese, and Spanish.
Cloud render check
Checks your scene to see if it’s ready to render on the cloud with Linux and V-Ray Standalone.
VFB color corrections (incl. Background and LUT) can be saved with the final render as raw .vrimg or OpenEXR files. LUT strength can also be controlled.
TEST THE SPEED OF V-RAY NEXT
V-Ray Benchmark lets you discover how your computer ranks alongside others.