V-RAY NEXT FOR 3DS MAX: SMARTER, FASTER AND MORE POWERFUL

Experience the future of rendering now. With powerful scene intelligence, an AI-powered denoiser, 2x faster GPU rendering and a brand new adaptive dome light, V-Ray Next for 3ds Max makes it easier and faster to create your best work. Learn more >

WHAT'S NEW

V-Ray Next for 3ds Max — Now Available


ADAPTIVE DOME LIGHT

Faster, cleaner and more accurate image-based environment lighting. Up to 7x faster than before.
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Point & shoot camera

Perfect renders are as easy as taking a snapshot with new Automatic Exposure & White Balance.
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2X FASTER GPU RENDERING

Fast new GPU rendering architecture with support for more of your favorite high-end production features.
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GPU Volume Rendering

V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.

NVIDIA AI Denoiser

Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.
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Lighting Analysis

Accurately measure the light levels in your scene using new lighting analysis tools.
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Physical Hair Material

Render more realistic-looking hair with accurate highlights and melanin color controls.
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V-Ray SWITCH MATERIAL

Apply several materials to the same object and select the one you want at render time.

V-RAY PLUGIN MATERIAL & TEXTURE

Load any texture or material that’s available in V-Ray Standalone and render it in V-Ray Next.

Denoised Render Elements

Denoise individual render elements for added control in compositing. Supports animation.

Layered Alembic workflows

Supports Alembic 1.7 and layers for efficient handling and updating of Alembic data.

KEY FEATURES

Highly-optimized ray tracing

Render professional-quality, photorealistic images and animation with V-Ray’s adaptive ray tracing technology.

Dabarti - Countdown

Powerful GPU rendering — now with hybrid mode

V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.

V-Ray for 3ds Max Fully Interactive Production Rendering Bee Over Flower

V-Ray IPR

Fully interactive production rendering.

Denoised Headphones by V-Ray

V-Ray Denoiser

Automatically remove noise and cut render times by up to 50%.

V-Ray for 3ds Max Resumable Rendering

Resumable rendering

Stop your render at any point and pick up where you left off.

Blackhaus - Interior

Global illumination

Choose from several global illumination options – exact, approximate or a hybrid of both.

V-Ray for 3ds Max Adaptive Lights

Adaptive Lights

New algorithm that dramatically speeds up rendering in scenes with many lights.

Forge & Morrow - Alfa Romeo

Accurate lights

Simulate any type of natural, artificial, or image-based lighting. With a wide range of light types, including area lights, physical sun & sky and IES lights, you can render any lighting scenario.

Photorealistic cameras

Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.

V-Ray for 3ds Max Interactive Lens Effects Light Bulbs Village

Interactive lens effects

Instantly add GPU-accelerated glare and bloom for added photorealism. Fine-tune lens effects interactively while you render.

Alexander Razgonyaev - Huize House

Virtual reality

Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.

Studio Aiko - Candy Bar

Physically-based materials

Create any type of physical material. From multilayered car paint to accurate subsurface scattering, you can make any material imaginable.

V-Ray for 3ds Max alSurface Material

ALsurface material

General-purpose shader by Anders Langlands includes built-in SSS controls; popular for skin.

V-Ray for 3ds Max Glossy Fresnel

Glossy fresnel

New, physically-accurate reflection model.

Alessandro Bandinelli - Sax Man

Memory-efficient textures

Work with production-ready, multiresolution tiled textures from your favorite applications, like MARI, Mudbox and Zbrush.

Triplanar Mapping

Triplanar mapping

Quickly apply seamless textures without UVs.

Rounded Corners

Rounded corners

Generate perfectly smooth edges at render-time with no extra modeling.

NKI - Winimax Monkey

Hair & fur

Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair&Fur, HairFarm and Ornatrix.

Den Brooks - Forest

Proxy geometry

Render massive scenes with proxy objects. V-Ray proxies efficiently replace complex scene geometry and load only at render time.

Specialty geometry

Create unique geometry like infinite planes, metaballs and isosurfaces, particles and object cutaways with render-time booleans.

Cake by V-Ray

Clipper with render-time booleans

Create complex cutaways and sections using any mesh object.

 

Volumes

Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and PhoenixFD.

Pixomondo - Star Trek

Render elements

37 unique beauty, utility and matte passes give you more control over your rendered images for compositing.

V-Ray for 3ds Max Light Select

Full light select render element

Now with full support for GI, reflections and refractions for accurate light mixing in post.

Tendril - Microscope

V-Ray frame buffer

Review, analyze and post process your renders directly in V-Ray’s advanced frame buffer. You can be sure your images will match your final output.

Learn more about Frame Buffer >