V-RAY NEXT FOR 3DS MAX: SMARTER, FASTER AND MORE POWERFUL
Experience the future of rendering now. With powerful scene intelligence, an AI-powered denoiser, 2x faster GPU rendering and a brand new adaptive dome light, V-Ray Next for 3ds Max makes it easier and faster to create your best work. Learn more >
WHAT'S NEW
V-Ray Next for 3ds Max — Now Available

Powerful Scene Intelligence
Automatically analyzes your scene to optimize rendering — so you get the best quality in less time. See Adaptive Dome Light and Automatic Camera Exposure.

ADAPTIVE DOME LIGHT
Faster, cleaner and more accurate image-based environment lighting. Up to 7x faster than before.
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Point & shoot camera
Perfect renders are as easy as taking a snapshot with new Automatic Exposure & White Balance.
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2X FASTER GPU RENDERING
Fast new GPU rendering architecture with support for more of your favorite high-end production features.
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GPU Volume Rendering
V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.

NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.
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Lighting Analysis
Accurately measure the light levels in your scene using new lighting analysis tools.
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Physical Hair Material
Render more realistic-looking hair with accurate highlights and melanin color controls.
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V-Ray SWITCH MATERIAL
Apply several materials to the same object and select the one you want at render time.

V-RAY PLUGIN MATERIAL & TEXTURE
Load any texture or material that’s available in V-Ray Standalone and render it in V-Ray Next.

Denoised Render Elements
Denoise individual render elements for added control in compositing. Supports animation.

Layered Alembic workflows
Supports Alembic 1.7 and layers for efficient handling and updating of Alembic data.




KEY FEATURES

Highly-optimized ray tracing
Render professional-quality, photorealistic images and animation with V-Ray’s adaptive ray tracing technology.

Powerful GPU rendering — now with hybrid mode
V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.

V-Ray IPR
Fully interactive production rendering.

V-Ray Denoiser
Automatically remove noise and cut render times by up to 50%.

Resumable rendering
Stop your render at any point and pick up where you left off.

Global illumination
Choose from several global illumination options – exact, approximate or a hybrid of both.

Adaptive Lights
New algorithm that dramatically speeds up rendering in scenes with many lights.

Accurate lights
Simulate any type of natural, artificial, or image-based lighting. With a wide range of light types, including area lights, physical sun & sky and IES lights, you can render any lighting scenario.

Photorealistic cameras
Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.

Interactive lens effects
Instantly add GPU-accelerated glare and bloom for added photorealism. Fine-tune lens effects interactively while you render.

Virtual reality
Experience your project in virtual reality. Create content for popular VR headsets with 6x1 cubic and spherical stereo camera types.

Physically-based materials
Create any type of physical material. From multilayered car paint to accurate subsurface scattering, you can make any material imaginable.

ALsurface material
General-purpose shader by Anders Langlands includes built-in SSS controls; popular for skin.

Glossy fresnel
New, physically-accurate reflection model.

VRscans material library support
650+ scanned materials. Import and render directly in V-Ray.

Memory-efficient textures
Work with production-ready, multiresolution tiled textures from your favorite applications, like MARI, Mudbox and Zbrush.

Triplanar mapping
Quickly apply seamless textures without UVs.

Rounded corners
Generate perfectly smooth edges at render-time with no extra modeling.

Hair & fur
Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair&Fur, HairFarm and Ornatrix.

Proxy geometry
Render massive scenes with proxy objects. V-Ray proxies efficiently replace complex scene geometry and load only at render time.

Specialty geometry
Create unique geometry like infinite planes, metaballs and isosurfaces, particles and object cutaways with render-time booleans.

Clipper with render-time booleans
Create complex cutaways and sections using any mesh object.
Volumes
Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and PhoenixFD.

Aerial perspective
Simulate natural looking skies with realistic atmospheric depth.

Render elements
37 unique beauty, utility and matte passes give you more control over your rendered images for compositing.

Full light select render element
Now with full support for GI, reflections and refractions for accurate light mixing in post.

Cryptomatte
Automatically create ID mattes with support for transparency, depth of field, and motion blur.
Get the free decode plugins for NUKE and Fusion available on Github >

V-Ray frame buffer
Review, analyze and post process your renders directly in V-Ray’s advanced frame buffer. You can be sure your images will match your final output.