Mediasys – Turnkey solution provider, Distributor in UAE.

for when your crowd shots need to look good


Massive Software -Reseller in UAE

Massive Software was initially created for implementation in Peter Jackson’s The Lord of the Rings film trilogy. The successful application of this technology led to the establishment of Massive Software, which has since been instrumental in bringing this innovative technology to film and television productions worldwide. Today, Massive Software stands as the leading software for crowd-related visual effects and independent character animation. Mediasys is the authorized distributors of Massive in UAE. 

Massive Prime

Academy Award winning Massive Prime™ is the complete solution for authoring, directing and rendering custom autonomous agents for animation and visual effects


Massive is the world’s most sophisticated crowd simulation software for rapidly creating realistic crowd scenes. In many cases, our Ready To Run Agents together with Massive for Maya is the ideal solution for creating crowds. But when a shot calls for agents to perform custom motion or behaviors, then choose Massive Prime.

READY TO RUN AGENTS™

Ambient Agent

Put a variety of backgroundund activities in a plaza, a shopping center, or a street cafe, such as people strolling, chatting, using their phones, etc.

Mayhem Agent

Provoke riots, protests, mass panic, and disaster scenes to create public disorder.

Horse and Rider Agent

Massive Horse and Rider Agent makes motion-captured horse and rider performances available for use in your productions.

Locomotion Agent

There are tons of transitions and variations to walking, jogging, and running. Ready To Run Agents may be just what the world needs.

Combat Sword Agent

There's nothing like the Combat Sword Agent to create an epic battle with actual fighting.

Stadium Agent

The stadium filling agents cover everything from quiet watching to frantic clapping and cheering.

Massive for Maya

The power of Massive inside Maya

Remember that mind-blowing film sequence, with hundreds of thousands of characters seamlessly dominating the screen? That’s no longer just a far-off dream. Thanks to the groundbreaking technology behind Massive, creating those grand scenes is not only easier but more cost-effective than ever before. Massive’s Academy award winning film technology is now simpler to use and more affordable than ever. There’s no longer any reason to compromise on quality, scenes of hundreds of thousands can be created and rendered easily from within Maya. 

Seamless Maya integration

Massive for Maya provides seamless integration with the Maya user interface and workflow. Terrain, agent groups, placement generators, lanes and flow fields all turn up in the Outliner and the Attribute Editor. Editing scenes of tens of thousands of agents is simple and efficient. The simulation workflow allows for intuitive running, recording and playback of simulations. To achieve this a record button has been added next to the transport controls and a special status indicator has been included in the Massive shelf.

Lighting and rendering

The Massive agents automatically appear in preview renders as well as batch renders alongside any other objects in the scene. Rendering in Maya works for Pixar’s RenderMan, Air, 3Delight, Mental Ray, V-Ray and Arnold. This allows for lighting scenes using the familiar Maya lighting tools, without requiring any special effort to integrate Massive elements into the scene. All of this has been achieved with almost no loss of the efficiency and scalability of Massive.

Edit simulations in the Maya graph editor

Maya batch rendering with any of the supported renderers doesn’t require a license, so renders can easily be executed on render farms. Previously only the Massive render plugins were license free, but due to the way batch rendering works in Maya we made Massive for Maya for batch rendering. This means that it isn’t necessary to write out any render files for rendering, just kick off a batch render..

Directable characters

A major advantage of Massive for Maya is the ability to bring Massive’s famous brains to character animation, providing another vital tool for creating the illusion of life. With Massive for Maya it’s now possible to create characters using a handful of base cycles, takes and expressions that can handle such tasks as keeping alive, responding to the the focus of the shot, responding to simple direction, or simply walking along a path, thus reducing the amount of work required to fill out a scene with characters which are not currently the focus of the shot.

For example, in a scene in which two characters are talking with each other and a third character, say a mouse, is reacting, the mouse could be driven by it’s Massive counterpart. The talking characters would drive their Massive counterparts thereby being visible to the mouse. Using attributes in the talking characters, their Massive counterparts could change color to convey their emotional states to the mouse agent. The mouse agent then performs appropriately, using it’s animation cycles, blend shape animations in response to the performance of the talking characters. Once the agents for a project have been created, setting up a shot for this technique requires only a few mouse clicks and the results happen in real-time. Any edits to the timing of the shot will simply flow through to the mouse performance.

Location

MEDIASYS FZ LLC,
Office – 1114, Grosvenor Business Tower
Barsha Heights - TECOM, Dubai, UAE

Call

+971 4 4503795

Mail

info@mediasysdubai.com

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