Terrain heightfields enable the creation of realistic, large-scale landscapes with procedural tools for sculpting, erosion, and texturing, giving artists precise control, flexibility, and production-ready environment workflows.
Houdini 21 introduces major updates across the pipeline, including enhancements to KineFX with a new motion mixer, animation catalog, Autorig Builder, and improved muscle system. Copernicus gains a sparse GPU Pyro FX solver, reaction diffusion effects, texture baking, while Solaris adds Shot Builder, Live Rendering, and Karma support for Hydra 2 and Gaussian Splats.
Houdini KineFX simplifies character animation with a procedural, non-destructive workflow that blends rigging, motion editing, and dynamics for faster, more flexible, and production-ready results.
These tools empower riggers to design scalable, procedural character rigs that adapt seamlessly to evolving animation demands, while APEX ensures high-quality, reusable setups for complex productions.
Muscle systems play a critical role in character FX by driving realistic skin deformation and tissue movement, adding believable motion, volume, and anatomical detail beneath the character’s surface.
The latest VFX tools bring advanced capabilities for high-end simulations, featuring enhanced Pyro FX workflows, MPM-driven destruction systems, and AI-powered fluid surfacing tools for faster, more realistic results.
Solaris and Karma enhance look development with a unified, USD-based workflow that enables artists to build, light, render, and refine assets with complete creative control and production-ready precision.
Copernicus enhances 2D image generation with advanced layering, scattering, and solver-based workflows, enabling artists to create highly detailed, customizable textures and fast slap comps directly within the pipeline.
Terrain heightfields enable the creation of realistic, large-scale landscapes with procedural tools for sculpting, erosion, and texturing, giving artists precise control, flexibility, and production-ready environment workflows.
Modeling is fundamental to building detailed, production-ready assets with clean topology and optimized geometry, ensuring efficient performance and seamless integration across animation, VFX, and rendering pipelines.
Mediasys, a leading provider of creative technology solutions, is proud to partner with SideFX, the creators of Houdini, to empower artists and studios with cutting-edge 3D tools. Together, we deliver world-class solutions for modeling, animation, VFX, and rendering—helping creators in film, television, advertising, and gaming bring their visions to life with unmatched flexibility and innovation.
For commercial studios, Houdini FX delivers advanced tools for simulating fluids, destruction, pyro FX, grains, cloth, particles, and large-scale dynamic effects with procedural control.
Houdini Core is built for modelers, lighters, riggers, animators, and game development artists.
Houdini Indie gives animators and game developers full access to Houdini FX’s animation and VFX tools under an indie license tailored for indie studios and startups.
Houdini Education gives Students full access to Houdini FX’s professional animation and VFX tools for learning, experimentation, and portfolio development.
Houdini Education provides Schools and training centers with a complete, production-ready Houdini FX environment, including compatibility with Houdini Apprentice files for seamless classroom workflows.
Houdini has a wide range of content creation tools that meet the needs of artists creating Film, TV, Gamedev and more. These artists work in key areas of the production pipeline which all benefit from Houdini’s procedural workflows.
Use Dynamic simulation tools to create Destruction shots with fire, smoke and debris or natural effects such as flowing rivers or raging storms.
Create environments using procedural tools to generate Terrain, Oceans and Clouds. Use advanced scattering techniques to populate with foliage and rocks.
Houdini has USD-based Solaris tools designed to set up layout, lookdev, and lighting for multiple shots. Use Copernicus for textures then render photo-realistic images using Karma.
Use KineFX to rig and animate characters then add Character FX such as hair, fur, feathers, muscles, and cloth. Create Crowd simulations to drive agents to follow your lead.
Use Procedural Modeling techniques to create geometry that can be easily wrapped up into high level tools for artists. Use Retopo tools to create models you can put into production.
Use PDG to distribute tasks, manage dependencies and create datasets for Machine Learning & AI applications.
MEDIASYS FZ LLC,
Office – 1114, Grosvenor Business Tower
Barsha Heights - TECOM, Dubai, UAE
+971 4 4503795
info@mediasysdubai.com